Gaming
- If you want to know about typical gaming activities
- If you’re worried about how much time a child or young person is spending gaming
- If you’re worried about interactions with peers on and offline
- If you want to know more about age restrictions
Disrupted sleep from device dependence / gaming
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Harmful | Harmful | Harmful | Harmful | Harmful |
Related behaviours from other categories:
- Use of digital devices after bedtime
- Using screens less than an hour before bedtime
- Reaching for a device as soon as they wake up
- Compulsive use of social media including checking during the night
- Not being able to sleep after seeing scary or upsetting content online
Related resources:
- Project Evolve lesson plan for year 5: Healthy Sleep
- Project Evolve lesson plan year 9: Healthy and Unhealthy Coping Strategies
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Online gambling
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Harmful | Harmful | Harmful | Harmful | Potentially Harmful |
Related behaviours from other categories:
- Online spending / shopping with own money
- Online spending / shopping with parents/carer’s money without their knowledge
- Preoccupation with digital devices
- Use of digital devices after bedtime
- Using screens less than an hour before bedtime
- Reaching for a device as soon as they wake up
- Compulsive use of social media including checking during the night
Related resources:
- Project Evolve lesson plan year 5: In app purchases
- Project Evolve lesson plan year 11: Gambling
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Receiving gifts in online games from family members
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Potentially Harmful | Potentially Harmful | Potentially Harmful | Potentially Harmful | Potentially Harmful |
Additional context: Gifts, whether on or offline, can be a way of controlling or grooming a young person. Children and young people are most likely to be abused by someone known to them. Therefore, if a family member is giving a young person a great deal of money through a game, this should be investigated.
Related behaviours from other categories:
- Contact with strangers online
- Online spending / shopping with own money
- Online spending / shopping with parents/carer’s money without their knowledge
- Becoming an influencer/brand ambassador
Related resources:
- Project Evolve lesson plan year 5: in-app purchases
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Receiving gifts in online games from strangers (someone unknown to parents/carers)
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Harmful | Harmful | Harmful | Harmful | Potentially Harmful |
Additional context: Gifts, whether on or offline, can be a way of controlling or grooming a young person. If a child or young person is receiving any amount of money through a game from a stranger, this should be considered risky.
Related behaviours from other categories:
- Contact with strangers online
- Online spending / shopping with own money
- Online spending / shopping with parents/carer’s money without their knowledge
- Becoming an influencer/brand ambassador
Related resources:
- Project Evolve lesson plan year 5: in-app purchases
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Gaming unsupervised
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Potentially Harmful | Potentially Harmful | Not Harmful | Not Harmful | Not Harmful |
Related behaviours from other categories:
- Contact with strangers online
- Secretive use of online device
- Private use of digital platforms without supervision
- Watching age-appropriate digital content with friends unsupervised
- Watching films/TV online alone
Related resources:
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Playing age-appropriate games with supervision
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Not Harmful | Not Harmful | Not Harmful | Not Harmful | Not Harmful |
Related behaviours from other categories:
Related resources:
- Project Evolve lesson plan year 2: Online relationships
- Project Evolve lesson plan year 6: Age ratings
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Playing age restricted games unsupervised
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Potentially Harmful | Potentially Harmful | Not Harmful | Not Harmful | Not Harmful |
Additional context: For younger children, age restricted games are more likely to contain content they will find upsetting. For young people, parents should be aware of the reason for age restrictions and decide whether their child can play. If parents are unaware of the content this may be more concerning.
Related behaviours from other categories:
- Being left with a tablet / device unsupervised for 30 minutes or more
- Secretive use of online device
- Watching age-appropriate digital content with friends unsupervised
- Watching films/TV online alone
Related resources:
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Playing age restricted games with direct parental supervision
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Potentially Harmful | Potentially Harmful | Not Harmful | Not Harmful | Not Harmful |
Related behaviours from other categories:
Related resources:
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Filming themselves / friends playing age-appropriate games
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Not applicable | Not Harmful | Not Harmful | Not Harmful | Not Harmful |
Related behaviours from other categories:
Related resources:
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Age-appropriate multiplayer online gaming
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Potentially Harmful | Potentially Harmful | Potentially Harmful | Potentially Harmful | Not Harmful |
Additional context: There is additional risk when playing multi-player online games as players will often be strangers. Therefore, parents/carers should ensure they are aware of the level of communication between players, supervise younger children and discuss risks with older children.
Related behaviours from other categories:
Related resources:
- Project Evolve lesson plan year 4: Online identity
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Playing ads for offer of rewards
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Potentially Harmful | Potentially Harmful | Potentially Harmful | Potentially Harmful | Potentially Harmful |
Additional context: Playable ads may be gathering data without the young person’s knowledge. Also, many games include options to watch ads for rewards, but clicking on an ad may take the child away from the original game. This may then lead them to other content which may require payment or subscription or may not be age-appropriate.
Related behaviours from other categories:
- Online spending / shopping with own money
- Online spending / shopping with parents/carer’s money without their knowledge
Related resources:
- Project Evolve lesson plan year 2: Online privacy
- Podcast Episode 31 - Gaming Harm Reduction
- Podcast Episode 18 - The Metaverse and Virtual Reality
- Parents Podcast Episode 5 - Gaming
Prolonged period of upset or anger after gaming
0-5 years | 6-8 years | 9-12 years | 13-15 years | 16-18 years |
---|---|---|---|---|
Harmful | Harmful | Harmful | Harmful | Harmful |
Additional context: There is no evidence that gaming makes children or young people violent. However, games can cause a great deal of frustration, which can lead to violence or aggression. The game most children said caused this sort of frustration was Fifa (a football game). If the child or young person struggles to let go of their anger or frustration after gaming they may need support to process their feelings in a healthy way.
Related behaviours from other categories:
- Upset or aggressive response to withdrawal of device (beyond what is normal for the child)
- Repeated conflict about rules
Related resources: